Amidst the twilight-hued forests at the edge of the Court of Blood, Marcelline’s Scarlet Grove Apothecary beckons travelers seeking potent remedies, ritual aids, and curios steeped in faint crimson magic. Shelves shimmer with vials and balms of deep burgundy, each promising a subtle taste of the realm’s healing traditions.
Description: A simple glass vial containing a soft pinkish liquid.
Effect: Restores 2d4 + 2 hit points.
Price: 50 gp
Description: Dried leaves blended with faintly glowing sugar crystals, bundled in a small cloth.
Effect: When steeped and applied in place of a short rest, grants an additional 1d6 hit points beyond normal Hit Die recovery.
Price: 75 gp
Description: A swirling deep red liquid in a slim vial.
Effect: Restores 2d8 + 4 hit points and grants resistance to necrotic damage for 1 hour (usable once per day).
Price: 150 gp
Description: A small clay pot of thick red ointment with an earthy, metallic scent.
Effect: For 1 hour after application, any healing (magical or mundane) the user receives is increased by 1d4.
Price: 100 gp
Description: A sealed, ornate flask containing a dark maroon liquid.
Effect: Grants 5 temporary hit points that last for 8 hours; leaves a faint scar on the user (usable once per day).
Price: 250 gp
Description: A silver chain bearing a ruby pendant engraved with vein-like filigree.
Effect: Once per day, you may use a bonus action to regain 1d8 + your Constitution modifier hit points and have advantage on Medicine checks related to blood rituals for 1 minute.
Price: 800 gp
Description: A parchment detailing ancestral incantations, sealed with a deep red wax stamp.
Effect: When read during a 10-minute ritual, it bestows the effect of a mass healing word (cast at 3rd level) upon all participants. Consumed after use.
Price: 300 gp
Description: A bundle of crimson incense sticks exuding a rich floral aroma.
Effect: When burned for 30 minutes, grants advantage on concentration checks for 1 hour to those within the smoke.
Price: 50 gp per bundle
Description: A fancy crystal phial holding a swirling violet-red elixir.
Effect: Restores 3d8 hit points and removes one level of exhaustion (usable once per day).
Price: 1,200 gp
Description: A small silk pouch containing translucent flower petals that glow softly under moonlight. When sprinkled over a target (or yourself), these petals bestow advantage on Dexterity (Stealth) checks for 1 hour in dim light or darkness. Once used, the petals lose their glow.
Price: 100 gp (per pouch)
Description: A diaphanous cloak woven from giant dragonfly wings and enchanted thread. While wearing it, you gain a feather fall–like effect whenever you fall from a height of 20 feet or more, gently drifting to the ground. In addition, once per day, you can reduce falling damage to 0 and glide horizontally up to 20 feet.
Price: 400 gp
Description: A pinkish pollen ball about the size of a coin. If smashed underfoot or crushed in hand, it releases a glittery, perfumed cloud. Creatures in a 10-foot radius must succeed on a DC 13 Charisma saving throw or become joyously distracted (akin to the charmed condition) until the end of their next turn. Fey creatures automatically succeed.
Price: 30 gp (single use)
Description: An ornate silver chalice etched with dancing satyrs and nymphs. Once per day, you may fill it with fresh water and speak a word of thanks, transforming the water into a sweet nectar that acts as a Potion of Greater Healing (restoring 4d4 + 4 HP). After it’s used, the chalice regains this property at dawn.
Price: 900 gp
Description: A hand-carved lantern made from willow branches, housing an eternal wisp of fey fire. It sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Once per day, you can command the wisp to flutter, forcing creatures in a 10-foot radius to make a DC 13 Wisdom saving throw or be blinded by flickering lights until the end of their next turn. Friendly fey are immune to this effect.
Price: 250 gp
Description: A delicate silver wind chime set with tiny crystal bells. Once per day, as an action, you can produce a disorienting chord in a 15-foot cone. Each creature in that area must succeed on a DC 15 Constitution saving throw or become deafened and stunned until the end of your next turn. Fey creatures have advantage on the save.
Price: 1,200 gp
Description: A thin blanket made from shimmering, pastel-colored threads said to be spun by dream caterpillars. Anyone who completes a long rest under this blanket has their sleep filled with restful illusions, gaining inspiration at the end of the rest. Additionally, they cannot be affected by dream-invading spells (like dream) during that rest.
Price: 150 gp
Marcelline carries herself with a subdued grace, her every motion measured and calm. She wears a softly colored shawl over simple robes embroidered in slender vine designs, hinting at her intimate connection to the Court’s lifeblood traditions. She speaks quietly but with certainty, offering guidance on each item’s proper use—and cautioning travelers that power drawn from the realm’s crimson magic must be wielded responsibly.